— THE STUDIO
Six years in 3D spatial visualization and advanced FiveM script development. Every interior, shell, and script in this store is architected and tested in-house.
We build high-grade 3D environments and modular game systems for FiveM communities. From luxury housing shells and immersive corporate headquarters to turnkey heists and vehicle tuning scripts, every asset is created to push server boundaries.
What separates our catalog isn't just aesthetic fidelity — it's the performance standard. Collision geometry is authored by hand, LOD distances are tuned per room, and every script is benchmarked to guarantee a strict 0.00ms idle resmon.
We don't outsource, leak, or flip free assets. Everything is engineered cleanly for QBCore, ESX, Qbox, or Standalone frameworks with full compatibility guarantees.
TOOLS & TECH
— HISTORY
Began architectural visualization work. Built residential and commercial renders for clients across Europe.
First MLO attempt — a basic garage interior. Realised the potential for bringing proper 3D craft into the game.
Released 8 MLOs on a Tebex store. Sold out within 48 hours. The community's appetite was clear.
Left arch-viz work to focus exclusively on FiveM production. Output grew to 3–4 releases per month.
Hit 100 released MLOs across all categories. Surpassed 1,500 unique server customers.
No team, no outsourcing. Every vertex placed by the same pair of hands. That's the guarantee.